Research into digital storytelling and e-poetics
Many people tremble with excitement while ripping open a box containing a new computer or electronic gadget. Dene Grigar, associate professor and director of the creative media and digital culture program at Washington State University Vancouver, gets that same tingle when she opens a box containing an old computer.
“Guess what I got today?” Grigar claps her hands together in delight. “An iMac G3!”
Grigar directs the Electronic Literature Lab, where she has collected more than 28 vintage Macintosh computers, the likes of which have long since been forgotten, donated or discarded by most people. While she delights in the hardware, it’s not the hardware itself that fuels Grigar’s passion. The computers are the medium that allow her to access and preserve electronic literature.
“Yes, I have to admit I am a fan of the design [of Macintosh computers], particularly of the computers that Steve Jobs had a hand in developing. But my passion for Macs is more about access to the art produced on and for them––electronic literature––than simply the machine itself,” said Grigar.
Electronic literature is a literary genre made up of works of literature that originate in a digital environment and require digital computation to be read. Unlike an e-book, the works cannot be printed and consumed because of links, multimedia content, animation or required reader interaction in addition to text. There are literally thousands of e-literature artists creating this kind of work.
Grigar had begun to wonder what happens to literary works meant to be experienced digitally when the medium they were displayed on updates, changes or becomes obsolete. Are they simply lost forever? Not on her watch.
The Electronic Literature Lab currently has a collection of more than 300 works—one of the largest collections in the world. Grigar’s is not the only collection of its kind. Similar media archeology labs or working archives exist at the University of Colorado-Boulder, Massachusetts Institute of Technology and the University of Maryland.
As the story unfolds
Unlike a novel with a beginning, middle and end, electronic literature often involves underlying decision trees. As with the modern video game, decisions made by the user determine how the story unfolds. And the story can be different each time a user interacts with it. Grigar is committed to preserving the experience of each work as the author or artist originally intended it.
Over the last several months Grigar has been recording readers as they interact with electronic literature by various well-known authors of the genre, such as Shelley Jackson, “Patchwork Girl”; Judy Malloy, “Uncle Roger: The Blue Notebook”; and John McDaid, “Uncle Buddy’s Phantom Funhouse.” These recordings, which she calls “Traversals,” are part of a research project titled “Pathfinders”. Grigar and co-investigator Stuart Moulthrop, professor of English at the University of Wisconsin-Milwaukee, received a Start-Up Grant from the Office of Digital Humanities of the National Endowment for the Humanities for the project.
The Traversals are part reading, part performance and part user experience. Grigar maintains the integrity of the original work not only by exhibiting it on the hardware for which it was intended, but also by leaving the slow processing speeds, glitches and quirks alone so readers experience them just as they would have when the work was released.
Grigar hopes Pathfinders will bring new approaches to and document best practices for the study of the digital humanities—specifically, literary artifacts generated from digital production. She hopes Traversals can eventually be applied to other forms of participatory media, such as blogs, multi-user Internet sites and computer games. And someday, when the vintage computers are all gone, she hopes the Traversals will give viewers at least a flavor of the original works.
Grigar and Moulthrop exhibited “Pathfinders: Documenting the Experience of Early Digital Literature” at the Modern Language Association’s 2014 conference in Chicago in January. The hands-on exhibit featured the work of pioneering experimental artists of the late 1980s and early 1990s and highlighted innovative contemporary artists experimenting with new computing technologies for literary production.
Sharing the spotlight
The Modern Language Association conference was not the first time Grigar has curated electronic literature for a professional audience. She has become something of a celebrity in the electronic literature world. She has been asked to exhibit and speak all over the country and the world—notably at the Library of Congress in Washington, D.C., last spring and at the National University of Ireland, Maynooth, this spring. She currently serves as president of the Electronic Literature Organization, a group devoted to promoting, preserving and creating e-literature
Grigar is not a diva celebrity. She is more than happy to share the spotlight with her students. They fulfill roles in her lab as technical and research assistants, special projects and media librarians, and docents for the electronic literature exhibits.
Amalia Vacca, a senior studying digital tech-nology and culture, is Grigar’s research assistant on the Pathfinders project. She has had the opportunity to travel to Washington, D.C., and Chicago as a docent for the exhibits. Between her classroom experiences and her work with Grigar, she is forming a vision for her future. She now sees herself working in a museum one day.
“I not only love curation, storytelling and education, but I am fascinated with preservation. Digital archiving and preservation is a career direction I would love to pursue. I would love to create 3D images of artifacts and create databases that could link together museums around the world,” said Vacca.
Thanks to her degree and experience in the Electronic Literature Lab, Vacca is considering applying to the University of Washington’s Master of Arts in Museology program.
Perhaps WSU Vancouver and Grigar will be the launch pad for the next digital celebrity? Regardless, Grigar will continue to collect vintage Macintosh computers, grow her collection of electronic literature and wonder how contemporary artists’ work will be saved 20 or 30 years from now.
This article appears in NW Crimson & Gray Magazine
NW Crimson & Gray magazine is a quarterly magazine produced by Washington State University Vancouver that highlights the WSU Vancouver community and higher education in SW Washington. Subscribe for free or download the issue online.